Mairil

Human - Invoker

Description:

====== Created Using Wizards of the Coast D&D Character Builder ======

Mairil, level 7 Human, Invoker Build: Preserving Invoker Divine Covenant: Covenant of Preservation

FINAL ABILITY SCORES Str 10, Con 11, Dex 10, Int 15, Wis 21, Cha 8.

STARTING ABILITY SCORES Str 10, Con 11, Dex 10, Int 14, Wis 18, Cha 8.

AC: 17 Fort: 16 Reflex: 18 Will: 21 HP: 45 Surges: 8 Surge Value: 11

TRAINED SKILLS Insight +13, Religion +10, History +10, Arcana +10, Endurance +8

UNTRAINED SKILLS Acrobatics +3, Bluff +2, Diplomacy +2, Dungeoneering +8, Heal +8, Intimidate +2, Nature +8, Perception +8, Stealth +3, Streetwise +2, Thievery +3, Athletics +3

FEATS Invoker: Ritual Caster Human: Invoker Defense Level 1: Stubborn Survivor Level 2: Durable Level 4: Defensive Mobility Level 6: Improved Initiative

POWERS Bonus At-Will Power: Visions of Blood Invoker at-will 1: Hand of Radiance Invoker at-will 1: Vanguard’s Lightning Invoker encounter 1: Blades of Astral Fire Invoker daily 1: Angelic Echelon Invoker utility 2: Miraculous Fortune Invoker encounter 3: Word of Ruin Invoker daily 5: Malediction of Blindness Invoker utility 6: Brilliant Cloak Invoker encounter 7: Tide of the First Storm

ITEMS Ritual Book, Magic Staff +2, Leather Armor, Rope, Silk (50 ft.), Lantern, Cape of the Mountebank +1 RITUALS Hand of Fate

Bio:

Mairil is new to the group, learning her way while watching the more seasoned members of the team. She carries with her more power than she presently wields properly. There is something in her history that her comrades do not know at this time. Perhaps it will be revealed to them soon. Perhaps it shall remain her secret to bear forever.

Mairil

Titans of Moradin bmann